Preferences¶
General¶
- ▢ Save copy of model on export
Automatically save a backup copy of the M-Star Pre simulation file (.msb) in the output directory when exporting files. This is useful when you want to create an archive of the preprocessing file used to generate the simulation data.
- ▢ Warn when model contains no output planes
Toggle between receiving or not receiving a warning about a model containing no output planes.
- Global Scripts Path
Enter a path to a network containing a global script or select the … button to set up a path.
- Geometry Catalog Path
Enter a path to a local or network directory containing a library of geometry or select the … button to set up a path. Leave empty for default value of “Documents/M-Star Catalog.”
- New Default Document
Save an already-created model as your new default starting point for subsequent new documents. With this path specified, all new models will begin with an existing .msb file. Leave empty for default empty model.
3D Rendering¶
Physically Based Rendering (PBR) Settings¶
These settings allow you to model the transmission and reflection of light in the viewing panel and modify the photorealism presented in the background. These settings only inform rendering in the viewing panel and have no bearing on simulation physics.
- ▢ Enable PBR
Activate physically based rendering of lighting and shading on your geometry.
- ▢ Use PBR Environment Background
Show the environment background image used to generate the ambient light for the PBR.
Lighting¶
These settings allow you to change the properties of light in the viewing panel.
- Ambient Light Intensity
Modify the overall brightness of the model.
- Directional Light Intensity
Provides more contrast for shadowing and texture.
- Apply View Settings
See the effects of the lighting in the viewing panel prior to final selection.
Colors¶
- Background Fill
Set the background fill to a solid color or various gradients between two colors.
- Background Color 1
Set the default color for a solid color background.
- Background Color 2
Set the secondary color displayed with a gradient option.
- Text Color
Customize the color of text in the viewing panel.
- Default Static Body Color
Change the default color applied when you create a new static body.
- Default Moving Body Color
Change the default color applied when you create a new moving body.
- Default Particle Color
Change the default color applied when you create a new particle.
- Default Scalar Color
Change the default color applied when you create a new scalar.
- Mesh Preview Color
Change the mesh preview color.
- ▢ Default to Shaded mode
This is the default mode for the viewing panel.
Model Defaults¶
- Up Direction
Define a model “Up Direction.” By default, the Up Direction points in the +y direction, and gravity points in the -y direction.
- ▢ Add 3 output planes to default model
Turn off the three default output planes. By default, three optional model planes are added to the system. See also Output Planes.
- ▢ Shift model to positive quadrant
Automatically shift all components of the geometry to positive (x positive, y positive, z positive) such that the bottom left-hand corner is positioned at 0, 0, 0 in the output domain. This ensures that all output positions are positive.
To change other model defaults, consider using the New Default Document setting on the General tab.
- OK
Save changes and close window.
- Cancel
Close window.