Viewing Panel

The 3D viewing panel shows your model geometry and other defined components. It also presents the direction of gravity and the system basis vectors used to define the object orientations in the simulation.

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Reference Vectors

The dihedron (in gray & black) shows the up direction and the direction of gravity relative to the trihedron. You can adjust the gravity vector in the main lattice property grid.

The trihedron (in green, red, & blue) defines the basis X, Y, and Z unit vectors within the system. These basis vectors are used to define the orientation of system geometry, the directions of any motion vector in the system, the velocity along any boundary condition surface, and the placement of moving inlets and outlets.

Certain lattice elements, such as inclusion zones and screens must be aligned with these basis unit vectors.

Note

The viewer can snap to these different orientations using the navigation icons.