mate Mate

Introduction

The Mate form allows surface-to-surface mating and alignment.

To mate you need to start with two separate objects. Select the geometry you want to mate and the name of the geometry will appear in the context specific toolbar with the available commands. Select Mate on the toolbar, and the Mate Objects selection menu will appear.

First press Select on the source vector. When you hover the mouse over your desired geometry, the possible surfaces will highlight. When you click on your desired surface, press Finish on the source vector. Then you need to select the target vector. As before, when you press select, the possible surfaces will highlight where you hover your mouse. Select the desired surface and then press Finish.

Access

When you select Mate on the appropriate context-specific toolbar, the form below will launch.

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Mate Form

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Source Vector

Point

This is the location for the source geometry you select.

Vector

This is the designated source surface for the mating alignment.

Select

Press the Select button to reveal the available geometry. When you hover the mouse over the desired geometry, the possible surfaces will highlight. When you click on your desired surface, the Finish button will appear to complete the selection of the source vector.

Target Vector

Point

This is the location for the target geometry you select.

Vector

This is the designated target surface for the mating alignment.

Select

Press the Select button to reveal the available geometry. When you hover the mouse over the desired geometry, the possible surfaces will highlight. When you click on your desired surface, the Finish button will appear to complete the selection of the target vector.


Flip

This button is a convenience feature to flip the orientation for the desired outcome. The vectors can be either parallel or anti-parallel.


OK

The OK button saves changes to the mate and closes the form.

Cancel

The Cancel button disregards changes to the mate and closes the form.

Location

The Mate form is found on the following context-specific toolbars:

wall Static Body

moving Moving Body

child Child Geometry