Timing

Statistics for the Timing category.

Statistics

Units

Details

Time

s

simulation time

Boundary Conditions

%

current percent of time being spent on applying boundary conditions

Communication

%

current percent of time being spent on communication

Conduction

%

current percent of time being spent on conduction

Conduction Efficiency

MUPS

current million updates per second for conduction, good measure of efficiency assuming conduction algorithm dominates performance

Conduction Efficiency Per Process

MUPS

current million updates per second per process for conduction, good measure of efficiency assuming conduction algorithm dominates performance

Cumulative Boundary Conditions

%

percent of time spent on applying boundary conditions over whole simluation

Cumulative Communication

%

percent of time spent on communication over whole simluation

Cumulative Conduction

%

percent of time spent on conduction over whole simluation

Cumulative Conduction Efficiency

MUPS

million updates per second for conduction over whole simulation, good measure of efficiency assuming conduction algorithm dominates performance

Cumulative Conduction Efficiency Per Process

MUPS

million updates per second per process for conduction over whole simulation, good measure of efficiency assuming conduction algorithm dominates performance

Cumulative CPU Time

min

total amount of CPU time elapsed since simulation launched (equals cumulative wall time multiplied by number of processes

Cumulative Fluid Solver

%

percent of time spent on fluid solution over whole simluation

Cumulative Immersed Boundary

%

percent of time spent on immersed boundary algorithm for moving bodies over whole simluation

Cumulative Initialization

%

percent of time spent on initialization over whole simulation

Cumulative Lattice Efficiency

MUPS

million lattice updates per second over whole simulation, good measure of efficiency assuming lattice/cell-based algorithms dominate performance

Cumulative Lattice Efficiency Per Process

MUPS

million lattice updates per second per process over whole simulation, good measure of efficiency assuming lattice/cell-based algorithms dominate performance

Cumulative Link Output Files

min

total amount of time spent linking output files together into PVD files over whole simulation

Cumulative Mean Age

%

percent of time spent on mean age algorithm over whole simluation

Cumulative Output

%

percent of time spent on output over whole simluation

Cumulative Particle Efficiency

MUPS

million particle updates per second over whole simulation, good measure of efficiency assuming particle-based algorithms dominate performance

Cumulative Particle Efficiency Per Process

MUPS

million particle updates per second per process over whole simulation, good measure of efficiency assuming particle-based algorithms dominate performance

Cumulative Particles

%

percent of time spent on particles over whole simluation

Cumulative Scalar Transport

%

percent of time spent on scalar transport over whole simluation

Cumulative Statistics

%

percent of time spent on statistics over whole simluation

Cumulative Thermal

%

percent of time spent on thermal model over whole simluation

Cumulative Volume Of Fluid

%

percent of time spent on volume of fluid algorithm over whole simluation

Cumulative Wall Time

min

total amount of wall time elapsed since simulation launched

Fluid Solver

%

current percent of time being spent on fluid solution

Immersed Boundary

%

current percent of time being spent on immersed boundary algorithm for moving bodies

Iteration

Dimensionless

number of timesteps taken (on coarsest mesh level if refinement is present)

Lattice Efficiency

MUPS

current million lattice updates per second, good measure of efficiency assuming lattice/cell-based algorithms dominate performance

Lattice Efficiency Per Process

MUPS

current million lattice updates per second per process, good measure of efficiency assuming lattice/cell-based algorithms dominate performance

Mean Age

%

current percent of time being spent on mean age algorithm

Output

%

current percent of time being spent on output

Particle Efficiency

MUPS

current million particle updates per second, good measure of efficiency assuming particle-based algorithms dominate performance

Particle Efficiency Per Process

MUPS

current million particle updates per second per process, good measure of efficiency assuming particle-based algorithms dominate performance

Particles

%

current percent of time being spent on particles

Scalar Transport

%

current percent of time being spent on scalar transport

Statistics

%

current percent of time being spent on statistics

Thermal

%

current percent of time being spent on thermal model

Volume Of Fluid

%

current percent of time being spent on volume of fluid algorithm